Californian Patricia A. Hannaway stresses that the best drawings of living things honor the action line and gesture, suggesting their movements in the recent past, present, and future. This dynamic, cinematic approach makes sense for someone who has made a name for herself as a successful animator.
by Bob Bahr
2006, pastel on toned paper,
21 x 12. All artwork this article
collection the artist.
When Patricia A. Hannaway sees some of the more dynamic paintings by Tintoretto, she sees the work of an animator. “You’d swear a Tintoretto painting moved when you weren’t looking directly at it,” she exclaims. “The figures are in transition from one movement to the next; they are bursting with energy! I am drawn to that energy.”
Hannaway is biased in a way—she is best known for her work in the field of animation. The California-based artist was the senior character animator for the character of Gollum in The Lord of the Rings: The Two Towers, and she also worked on the animated films Shrek and Antz. She cut her teeth in the animation department at Walt Disney Feature Animation, where she worked on Mulan. Her fine-art endeavors have earned her recognition as well; she is represented by Kathleen Avery Fine Art, in Palo Alto, California. But when Hannaway sees some of the academic drawings being created by contemporary realist artists, she is dismayed. “Filling in the external contour, termed an ‘envelope,’ is not the way many of the Old Masters drew at all,” she asserts. “The envelope stiffens the drawing—that is why a lot of academic drawings can be staid and still. They are just models on a stand. They don’t breathe or move. But life is in continuous movement.”
|Male Figure Study
2007, pastel on toned paper,
18 x 11.
The artist’s schooling was rooted in the traditional. She majored in art history at Smith College, in Northampton, Massachusetts, and earned an M.F.A. from the New York Academy of Art. But a second M.F.A., this one in computer animation, earned at the School of Visual Arts, in New York City, pointed toward her present career, and when Hannaway went to work for Disney, she felt like she was crossing some kind of line into commercial illustration. Hannaway now feels the move was quite the opposite. “I can render anything, I can make anything look like a photograph, but I found that to be a dead end,” she says. “I have been surprised to find a feeling of connection with the Old Masters through animation.” She began noticing the prominent action line in drawings by Michelangelo and Rubens. She saw how Kollwitz and Degas built their drawings on the larger gesture of the figure. She noted the swinging hammers, rearing horses, and vigorous wrestling depicted in Leonardo’s notebooks and the fleeting moments captured in the work of Velázquez. And she marveled at the dynamism in Tiepolo’s subjects. “His figures twist and turn and are greatly exaggerated, but somehow they still work in his paintings,” says Hannaway. “You will probably never see anyone turning or torquing as much as some of his figures—if you tried it, you would probably break your back. But who cares?”
|Study for Tempest
2006, charcoal and chalk on toned paper,
24 x 18.
The point isn’t the exaggeration. It’s how the action line, the gesture, is used to advance the larger compositional idea. “Sometimes I distort the forms of the body to accent the action line,” she says. “Whatever makes the drawing work and read properly on paper, that’s what I try to achieve. I don’t copy what I see; I push the pose, using the model as a reference.” Hannaway stresses that an artist can always tone it down if the action line is too extreme. “But always go to the extreme, then pull it back,” she advises. “It’s very difficult to make a deadened pose more dynamic. I make the action line more extreme than it is in real life so that when I render on top of it, there’s some movement left over.”
Figures that are engaged in dramatic movements are not the only ones with an action line. Any body that has weight has an action line. In a standing figure, the action line describes how the weight is handled by the body: which leg is bearing most if it, which hip is canted, which shoulder responds by slightly dipping, how the spine is curving—even how the head is held by the neck. “On a standing pose, the force of the action is the weight going down into the floor,” says Hannaway. Determining where the weight, compression, or extension is in a pose gives direction to such a drawing and determines the center of interest.
2005, charcoal on cream paper, 24 x 18.
The artist has some simple advice for draftsmen who want to learn how to quickly and accurately put down the action line: Go to the zoo and draw monkeys. They will force you to simply capture the way they move—they won’t stand still enough for careful rendering. “You can’t capture their contours,” says the artist. “But you can capture the action line and, consequently, the essence of the monkey. Watch the weight transfer, the typical actions, how it sits. Learn the character of the animal. See how it hangs and swoops, how the tension works in its body. You can’t worry about the fly in its ear or other details.” Hannaway stresses the action line to the point that she’s willing to sacrifice anatomical correctness, and she cites Goya as a convincing example of this concept, in particular the highly effective drawings of his The Disasters of War series. “Nobody cares that the anatomy of an arm or shoulder may not be right in one of them,” explains the artist. “The way the arm is drawn serves the powerful idea behind the design of the drawing.” It may feel hard to ignore technique in most cases, but Hannaway serves a different master. She is in relentless pursuit of “the idea,” and that idea is expressed more in the action lines of figures in her pieces than in their surface information. Her art is about things happening, events occurring or about to occur. She likens it to filmmaking—except a painter is limited to just one frame. This artist values the kinesthetic over the merely accurate.
2006, pastel and chalk
on toned paper, 20 x 10.
2007, charcoal on
cream paper, 24 x 18.
In fact, the essence of Hannaway’s approach is encapsulated in a motto her mentor, Jim Smyth, put forth: “Draw what the model is doing, not what it looks like.” She explains that this way of thinking promotes a dialogue between the artist and the model, which enables the artist to capture the larger relationships and “feel” the pose in her own body as she draws. “My thought process as I’m drawing is, The model is sort of doing this, and kind of doing that—I become engaged with what the model is doing and mentally take the pose myself, feeling the movement in my own body. This is transferred to the page via an energized line; the drawing proceeds from an inward feeling outward. In contrast, when the focus is on what the model looks like, this dialogue shuts down. Suddenly the drawing becomes all about the surface details and sketching an external contour. It progresses to ‘filling in’ a contour instead of ‘feeling out’ the larger relationships and weight. Nothing kills a drawing faster than that thought process! I only render what enhances the gesture.” Pointedly, Hannaway mentions that the word animate comes from the Latin animatus—“to give life to.”
If striking the delicate balance between a strong action line and an inappropriately exaggerated one is a difficult task, Hannaway’s aversion to tightly rendered drawings brings up an even more difficult one: Knowing how much detail is enough—knowing when to stop. “Animation drawing—and to my mind, great fine-art drawings in general—favor only capturing what is essential to a character or form as opposed to rendering the surface qualities of a form,” the artist explains. “A good drawing works from the inside out, from the general to the specific.” She summed it up by simply saying that more detail does not result in greater truth or accuracy. “The intellectual discernment of what to emphasize is the great delight of doing an engaging and animated drawing,” Hannaway explains. “A drawing stressing movement is more truthful than a photograph that freezes a figure in an instant of time. Great artists aim to capture the essence of the model, and that is what animators go for.”
2006, charcoal on cream paper,
18 x 24.
|The Three Graces
2006, charcoal and chalk
on toned paper, 26 x 21.
She fondly recalls how Disney arranged for a giant lizard to visit their offices when the animators needed to study the animal’s movement to create a character, and how the artists would spend a day drawing a live falcon in preparation for a particular scene with that bird in it. “Drawing is like breathing at Disney,” says Hannaway. “The people there don’t even think about it, it’s so natural and they are so good at it. So instead of drawing what you see, you draw to understand something.” It’s not that drawing isn’t important; Hannaway still draws from life at least 10 hours a week, and her idea of a good day is sketching the customers in a café for hours. But the drawing is not about displaying or justifying a technique or creating a photographic likeness. It is to build up a bank of mental images; to observe and learn about her environment, physics, and humanity; and to internalize the most important elements of poses and forms so she can make them serve her purposes. “Design in a composition is always the priority—I will sacrifice everything for the design,” says the artist. “Then, based on the design, I pull out things I want to emphasize. It is selection, and it has very little to do with painting what I see. The design is determined by the idea, and the idea is what I wish to convey.”
2007, pastel on toned paper, 21 x 13.
Recently, that has meant large-scale thematic figurative paintings. Hannaway executes many charcoal and gouache studies in preparation for a painting, then she paints small oil studies to work out the lighting for the piece and to clarify composition. Current events and contemporary human behavior constitute the subject matter. “I think it is important for artists to be the conscience of their times,” she says. “It’s good to learn about the materials and skills from past centuries, but art should be of our world. I’m searching for meaning in the human condition.”
About the Artist
Patricia A. Hannaway earned an M.F.A. in computer animation from the School of Visual Arts, and an M.F.A. in figure painting and drawing from the New York Academy of Art, both in New York City. She was a senior character animator for the film trilogy The Lord of the Rings and her other credits include work on the films Mulan, Shrek, and Antz. The artist has taught drawing and animation at Stanford University, in Palo Alto, California. She was the recipient of an Andy Warhol Foundation Scholarship. Hannaway is represented by Kathleen Avery Fine Art, in Palo Alto, California. For more information on the artist, visit her website at www.patriciaahannaway.com.